I would like to call this function as ftoa

here is the code…

Note: To adjust the radix/floating point position...you will have to further customize this function.
ftoa(float floatNum, char *convFloatString)
{

 char new[10];
 float number,dTemp,temp_val;
 int base, floatVal, radxFlag;
 char *token;
 char *temp;
 char cfloatVal[10], cBase[10];
 char cfloatValx[10] = "0";
 
 int DEBUG = 1; //Turn DEBUG OFF/ON by switch 0/1

 radxFlag = 0;

 //Separate the number before and after the "."
 number = floatNum;
 base=number;
 dTemp = number-base;

 if(DEBUG == 1)
 {
   lr_output_message("Base Value = %f\n", number);
 }

 sprintf(cBase, "%d", base);

 if(DEBUG == 1)
 {
  lr_output_message("Floating Value = %.2f\n", dTemp);
 }

 if(dTemp == 0) //If number is a whole number then return!
 {
  lr_save_string(cBase, convFloatString);
  return 0;
 }

 sprintf(cfloatVal, "%.2f", dTemp); //Place the decimal point to suit your requirement. Default is 2

 temp = (char *)strtok(cfloatVal, "0.");

 temp_val = atoi(temp);

 if((dTemp - 0.1) < 0)
  radxFlag=1; 
 else
  radxFlag=0;

 if(temp_val == 0)//If decimal values equals to 0 then return!
 {
  strcat(cfloatVal, ".00"); //increase the number of zero to suit your requirement.
  lr_save_string(cfloatVal, convFloatString);
  return;
 }

 if (radxFlag ==1)
 {
  strcat(cfloatValx,temp);
  strcpy(temp,cfloatValx);
 }

 if(DEBUG == 1)
 {
  lr_output_message("Final decimal value  = %s\n", temp);
 }

 
 if(strlen(temp) == 1 && radxFlag == 0)
 {
  strcat(temp,cfloatValx);
  //strcpy(temp,cfloatValx);
  if(DEBUG == 1)
  {
   lr_output_message("Appending a 0 %s", temp);

  }

 }

 strcat(cBase, ".");
 strcat(cBase, temp);

 if(DEBUG == 1)
 {
  lr_output_message("Final decimal value  = %s\n", cfloatVal);
 }

 if(DEBUG == 1)
 {
  lr_output_message("Final coverted floating number = %s", cBase);
 }

 lr_save_string(cBase, convFloatString);

}
 Sample usage:
 float floatNum;

 floatNum = 34.102;
 
 ftoa(floatNum, "convFloatStr");

 lr_output_message("Converted String = %s", lr_eval_string("{convFloatStr}"));

 return 0;